The link to the artist's work is here. Please credit them for this. |
In a lot of ways I'm being selfish and this is just as much for me, if not more, than it is for him, but I hope you all excuse me for this. I put off writing about Iwata for the last few days because there was no doubt in my mind that in the sea of endless tributes (that this man rightfully deserves), mine will go mostly unnoticed and be meaningless. But that was wrong of me. Everyone should say their goodbyes--stupid little things like whether or not anyone cares or sees it don't matter. So I wanted to take time and talk about Iwata, a man that I never even met in person, but somehow find myself respecting more than most people. Next week we will be returning to the piece I originally wrote for this Monday (Lucky July 13th) but put off because of this unfortunate event.
Iwata always loved video games, and he wanted to share that love with everyone. From a young age, he took to programing, and he stayed in the gaming business for the entirety of his professional life quite literally until the day he passed. His earliest work saw him programming games like Balloon Fight, and eventually being able to move up to being a producer, with his first producer credit being Rollerball from HAL Laboratories in 1990. Iwata stuck with HAL through the subsequent years programming and producing a lot of games, even including the original Kirby games with director Masahiro Sakurai (now most well known as the director for Super Smash Brothers). Eventually Iwata's hard work at HAL payed off and he was promoted to President within the company in 1993.
Even though Iwata eventually moved away from HAL as he became a bigger and bigger player at Nintendo as a whole, you could always sense the love and camaraderie that Sakurai had with him, so upon Iwata's passing it was nice to see Sakurai say such warm things about his previous boss and work associate. "He always understood the proper balance of things, between the right amount of effort, and making sure to listen. Even though he is no longer my boss, I think of him as the best leader I ever knew." (very roughly translated)
One of my favorite tribute pieces for Iwata. Original source for the work can be found here. |
*Itoi referred to Iwata's passing as a trip, and that they will one day see each other again. For a full look at the statement's translation please check this link. This is not my translation. All credit belongs to yomuka.
Stories like these are so common for Iwata, no matter what Nintendo brand he touched. For Pokémon fans, Iwata created the way to compress Pokémon Gold and Silver's data in order for Game Freak to be able to add Kanto to the game carts. Iwata also managed to port the battle code and logistics from Red and Blue/Green to Pokémon Stadium in only a week--surprising the main programmer on the project, and really getting the project off the ground and started. For Kirby fans, he not only produced and oversaw many of the games, but also had a hand in the creation of the series. While Sakurai created the pink fluff-ball we all love, it was Iwata who created the original concept for the series. Kirby started out as Iwata's desire for a game that anyone could play all the way through from start to finish, no matter if you were skilled or a beginner; when Sakurai responded to this concept of Iwata's, he created Kirby. Even for Dragon Quest fans, Iwata was there. He reprogrammed the entire first game in order to overhaul it for its North American release as Dragon Warrior. Giving the game a proper battery save function that the Japanese version lacked (the original Japanese version resorted to a password system), and a great visual overhaul to boot.
Iwata helped to make sure many of the games that would become our childhood were created, but he also did a lot more. Of course, there's the obvious, when we talk about his recent work, such as taking the huge risk on the Nintendo Wii and Nintendo DS, and giving us two of the greatest consoles around. As hard as it is to believe nowadays, these were quite the risky strategy and direction to go into, but Iwata steered ahead. It's what he did best, and because of that, most of what we know about Nintendo of today can be attributed to him. So much of its current image, and even motto--Games should be one thing: fun. Fun for everyone--came from him. Iwata took an old, conservative company and opened it up to the world. He created the Iwata Ask column that gave us such great insight into the workings and mind of the company, and he created the Nintendo Directs, where he delivered us all the information we could want about their games, directly to us.
Under Iwata, the once secretive Treehouse Branch of Nintendo opened up a little bit, and we now have the great Treehouse Live segments at E3. Speaking of which, under Iwata, we had some of the most fun E3 presentations ever. Jim Henson puppets, Robot Chicken stop motion dolls, and one incredible bad-ass Dragon Ball Z-esque fight between him and Nintendo of America President Reggie. The company has become something more under his leadership; it's a place of fun, even while watching their advertisements, you just can't not have a smile on your face.
How can you not love this man's sense of humor? |
Thank you, Satoru Iwata. These past years were bumpy, and rough, and confusing, not to mention even a little scary, but ultimately, they were fun.
Thank you, sir.